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Description
Unreal Tournament 2004's Flak Cannon
Re-render of an old project that was never submitted the first time due to lazyness
This view is off the cannon's primary fire. Background is a modifyed screenshot from the game (map: DM-Hyperblast2) and the flash and fragment trails are also added via photoshop
- Info -
Modeling: ~30 hours with Inventor 8 (mostly at school)
Texturing: ~35 hours with 3ds Max 8 (at home, first proper texture job - mapping original texture straight from the game)
Rendering: 3ds Max 9 (re-render) + Photoshop CS2
Re-render of an old project that was never submitted the first time due to lazyness
This view is off the cannon's primary fire. Background is a modifyed screenshot from the game (map: DM-Hyperblast2) and the flash and fragment trails are also added via photoshop
- Info -
Modeling: ~30 hours with Inventor 8 (mostly at school)
Texturing: ~35 hours with 3ds Max 8 (at home, first proper texture job - mapping original texture straight from the game)
Rendering: 3ds Max 9 (re-render) + Photoshop CS2
Image size
669x335px 77.58 KB
Comments6
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"Flak Monkey!"
And proud of it!
And proud of it!